The grade 5 students were given the task of designing a toy or classroom object for a toy company, which has recently hired them. They were required to create a Prototype of a toy or classroom object that was original and had an intended purpose. To ensure they were creating meaningful innovations they needed to follow the stages of the Design Thinking Process. The process helped them bring clarity and focus to the design stages. The idea was to problem solving so that their creations were in line with appropriateness and suitability for their audience. This involved……
Empathize: They needed to decide on an audience for the toy/classroom object. That included the age, gender and interests of the child that would use the item.
Define: They needed to outline what the interests of this intended audience would include. What would they need? What do they enjoy? What safety issues are there? What problem might there be designing for this audience?
Ideate: In this stage they generated ideas for their objects. Here they needed to be imaginative and generate solution concepts. Students needed to push for the widest possible range of ideas to select from, not just find a single best idea.
Protype: Here the students began building using the online 3D design program ‘Design 123’. They decided on which idea they would investigate. They used the tools in the program to start shaping their model of this idea.
Test: This involved students in the class giving each other feedback and choosing from the most suitable designs for 3D printing. Which designs were usable, authentic and had purpose?
Here are some of the results…..
An Earphones stand by Shyikiah . Just wrap your earphones around the ears and hand the ear piece in the top.
A caterpillar pen holder. Place your pens in the holes in the bodyparts of the caterpillar. By Shreya.
Students please reflect on the following:
How did the ‘Design Thinking Process’ help you achieve your goals for your design?